Street Fighter Ii Game

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Street Fighter II | Table of Contents | Walkthrough

For Street Fighter II on the Super Nintendo, GameFAQs has 11 FAQs (game guides and walkthroughs), 7 cheat codes and secrets, 30 reviews, 8 critic reviews, and 55 user screenshots. Play Street Fighter II' - Champion Edition (street fighter 2' 920513 etc) (Arcade) for free in your browser.

Table of Contents

  • Street Fighter II(Moves)
  • Street Fighter II Champion Edition(Moves)
  • Street Fighter II Turbo(Moves)
  • Super Street Fighter II(Moves)
  • Super Street Fighter II Turbo(Moves)
  • Super Street Fighter II Turbo Revival(Moves)
  • Super Street Fighter II Turbo HD Remix(Moves)
Appendices
Street Fighter II
Japanese titleストリートファイターII
Developer(s)Capcom
Publisher(s)Capcom
Distributor(s)Wii Shop Channel
Wii U Virtual Console
Nintendo eShop
Release date(s)
December 25, 2006
January 19, 2007
Wii U Virtual Console
August 22, 2013
August 22, 2013
Genre(s)Fighting
System(s)Arcade, SNES, Commodore Amiga, Commodore 64/128, Atari ST, MS-DOS, Wii VC, Wii U VC
Players1-2
Mode(s)Single player, Multiplayer
Rating(s)
ESRB: Teen
OFLC: Parental Guidance
Preceded byStreet Fighter
SeriesStreet Fighter
Neoseeker Related Pages
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TwitchStreet Fighter II Channel
YouTube GamingStreet Fighter II Channel


Street Fighter II (Street Fighter II: The World Warrior on the title screen) is a head-to-head fighting game produced by Capcom originally released as an arcade game. A sequel to Capcom's 1987 fighting game Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game (including the use of command-based special moves and a six-button configuration), while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold over millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.

Street Fighter II - The World Warrior is the first iteration of the Street Fighter II series, released on March 1991. The game featured all the basic features that would be carried over to subsequent Street Fighter II editions. The original game featured eight selectable characters, with Ryu and Ken being the only characters with identical moves. In the single-player tournament, the player faces against the other seven main characters, before proceeding to the final four opponents, which were non-selectable boss characters. In World Warrior, matches could go up to ten rounds if there were no clear winner before making the player lose by default (in Champion Edition and onward, this was reduced to four rounds). This version featured several glitches, such as Guile's infamous 'invisible throw' and 'Golden Stance'.

The Street Fighter II games were followed by several sub-series of Street Fighter games and spinoffs which includes Street Fighter Alpha, Street Fighter EX, Street Fighter III, Super Puzzle Fighter II Turbo and Capcom's Vs. series (which combined Capcom's characters with properties from other companies such as Marvel, SNK and Tatsunoko). Capcom released Street Fighter IV for the arcades in 2008.

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Table of Contents

  • Street Fighter II(Moves)
  • Street Fighter II Champion Edition(Moves)
  • Street Fighter II Turbo(Moves)
  • Super Street Fighter II(Moves)
  • Super Street Fighter II Turbo(Moves)
  • Super Street Fighter II Turbo Revival(Moves)
  • Super Street Fighter II Turbo HD Remix(Moves)
Fighter
Appendices

Character Select[edit]

editStreet Fighter series

Street Fighter II: Street Fighter II (Champion Ed. ·Turbo) ·Super Street Fighter II (Turbo ·Turbo Revival ·Turbo HD Remix)

Street Fighter Alpha: Street Fighter Alpha ·Alpha 2 (Gold) ·Alpha 3 (Game Boy Advance ·MAX)

Street Fighter III: Street Fighter III (2nd Impact ·3rd Strike (Online Edition))

Street Fighter IV: Street Fighter IV ·Super Street Fighter IV (Arcade Edition) ·Ultra Street Fighter IV

Street Fighter V: Street Fighter V

Street Fighter EX: Street Fighter EX (Plus ·Plus α) ·EX 2 (EX 2 Plus) ·EX 3

Street Fighter: The Movie: Street Fighter: The Movie ·Street Fighter: Real Battle On Film

Street Fighter Ii Game Online

Others: Street Fighter 2010 ·Street Fighter II Movie ·Street Fighter Online: Mouse Generation ·Street Fighter X Tekken ·Street Fighter X Mega Man

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Ever stood in front of a mirror and performed that classic karate move; the reverse punch? The one where you start with one arm outstretched, the other resting on your hip and then, with an explosion of power, you thrust your back fist forward while withdrawing the other to your waist. If you grew up in the '70s you probably have. While boys in the mid-'8os ran around firing a barrage of bullets from imaginary Uzis at invisible foes a la Arnie, Sly, Dolph, the '70s child's imaginary fight scenario was altogether different. Finding himself surrounded by muscle-bound hoodlums, the preferred method of escape was to leap 40 feet into the air, shout something like 'Haiii-Chaii' at the top of his voice and rotate by 360 degrees with an outstretched leg taking the heads off all and sundry. This was the time when kids turned up to metalwork class with the express purpose of making Kung Fu throwing stars. This was the golden era of martial arts.

In the caring '90s. children's penchant for action movies and games has come under fire from child psychologists who link the growth in violent crime perpetrated by adolescents to a youthful diet of violent film and video games. This debate has been fuelled recently by the complaints over the release of Mortal Kombat, a vicious beat 'em-up where, amongst other things, you can rip the heads off your victims and expose all manner of squidgy internal piping. So what better time for us Gold to bring the black belt of all karate bruisers, Street Fighter 2, to the pc.

Everybody was Kung Fu fighting

Street Fighter II is the definitive in your face, kicking, slashing, slapping, spinning, fingers up nostrils, knee caps knocked down legs fight game. As with any Kung Fu film, it needs a plot to put the violence in some context. Eight of the world's meanest nut jobs have entered a duffin' up tournament to win the chance to take on the baddest dudes ever - the Grand Masters. Why would they want to do this? Because each of these ne'er do wells has a desperate personality disorder that has alienated them from society and left them with a desire to beat the shit out of anything that gets in their way. Complex? Nah. But it's action we want.

Street Fighter Ii Ryu Vs Sagat

And action Is what we get

You choose one of eight characters and. playing in one player mode, travel the world jobbing the other computer-controlled seven on their home turf. Matches are fought over the best of three bouts; if you win, points are awarded according to how quickly you mashed your foe and how few times you took a pounding yourself. Once the seven fighters have been humiliated, you move on to the four Grand Masters and tot up that high score.

Street Fighter Ii Game

Just for kicks

With an average of about 20 different moves per character, frantic wobbling of the joystick and mental button slapping will win most bouts at the easiest levels, but at higher levels a true mastery of your character's abilities is required. This means perfecting the 'special moves' that will cause your opponents obscene amounts of cbh. All characters can perform the karate staple of forward flips, roundhouse kicks, chops and so on but each has a few moves, like Hurricane Kick, Sumo Head Butt and Yoga Flame, that will take the concentration of a buddhist to pull off on your joystick or keyboard.

And here lies the problem with Street Fighter's move from the nes to the pc. Keyboards aren't much cop for a game of this intensity: four bouts and you're virtually arthritic. A joystick is fine for simple operations, but you really need a two button affair to handle some of the special moves, and the calibration on these things is always awkward, so you spend ages attempting a combination of four different movements which results merely in a poxy backward flip. A joypad is the answer, but not that many pc owners have one.

Job your mate

Taking on the computer is necessary to build up skill and mastery of the martial arts. Regardless of all that pap about karate experts being pacifists and only using their skills to channel their physical and mental energies to reach a higher plane of consciousness, it's no use being an expert unless you can you can use your art against a human opponent. So two player mode is the best and most fun option. Players can fight as any one of the eight main characters, and a handicap function allows you to adjust the damage inflicted by punches and kicks, so you can play completely inept friends and not get bored.The backdrop to the brawls can be chosen from ten different settings - the best one being Las Vegas, where all the onlookers look like Starsky's pal Huggy Bear. Sadly, the background is purely decorative, offering no movement or jeering from the crowds. The sound effects are also poor, digitised beeps that make you feel like a Morse code operator. These games need 'Argghhs' and 'Urghhs' from the competitors, and shouts of Go on 'it 'im' and 'Let's 'ave it then' from the crowd.

As far as mindless violence, addictive gameplay and stunning graphics go. Street Fighter II is the genuine article (and though not a masterpiece like the snes version, it's a good representation if you can get hold of a joypad). And we won't be seeing Mortal Kombat on pc for some time. But who needs all that gore anyway; Street Fighter II won't have you swimming in claret and there's no sense of fatality. You can pile driver someone's head into the concrete, launch both knees into their solar plexus, and finish them off with a deft head stomp, but once the fight's over all your opponent will have is a bloody nose.

A game for those of us who dream of walking with an arrogant swagger through the most dangerous urban jungle, in the knowledge that a deft reverse punch and roundhouse kick would put any assailant out for the count. So it's really a game to let us wimps bravely take on merciless killers, and when the going gets tough, just 'Quit to dos' and go to bed.